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Humanity versus Robotisation: an Interactive Exhibition that Triggers Contemplation

Delft University of Technology - Project: Interactive Technology Design.

Mehdi Jonker, Petra Salaric, Rosan Foppen, Cynthia Ko

In a world where we keep striving to become better, both physically and mentally: where do we draw the limit? What are we willing to sacrifice? Will the consequences of our choices affect our fellow citizens, and will this influence our choices for or against certain enhancements?

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We used Speculative Design principles to immerse users in an interactive exhibition experience, staging the procedure of futuristic robotic lung enhancements at Van Nelle Robotics, Rotterdam. The project aimed to trigger contemplation about how far one should or could go to enhance oneself, at the expense of their humanity.

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I was mainly responsible for: exploring insights and building the exhibition prototype.

Humanity versus Robotisation: an Interactive Exhibition that Triggers Contemplation: Bio

Design for Interactivity

The final design incorporated various dimensions of interactivity. Exhibition visitors could interact with the prototype with various actions (touching, breathing, pressing buttons) and received feedback through vibrations, speech and light elements.

Full interactive prototype

Full interactive prototype

LED feedback was fully automated through sensor-input.

Initiating 'bodyscan'

Initiating 'bodyscan'

In order to immerse the visitor into the context, a 'bodyscan' was staged.

TS_ITDEXPO2018 286.jpg

TS_ITDEXPO2018 286.jpg

Weighing options

Weighing options

Pros and cons of each 'lung module' were communicated through LED feedback, sound and textual features on the prototype.

Implication for society

Implication for society

Visitors were urged to think about what their choices meant for their city, and could choose to proceed with their lung enhancement or abort the operation.

Humanity versus Robotisation: an Interactive Exhibition that Triggers Contemplation: Photo Gallery

The exhibition experience

Humanity versus Robotisation: an Interactive Exhibition that Triggers Contemplation: Welcome

Design by Doing

This project distinguished itself by its agile prototyping procedure. For 10 weeks, we made and tested a new paper prototype each week (within a day). This allowed us to nuance our desired interactive experience and pinpoint which vital aspects of 'humanity' would trigger contemplation.

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In the end, we chose to focus on three human rights: the right to vote, the right to move freely, and the right to reproduce. Through the exhibition experience, one of these rights would be compromised the more they decided to 'robotise' themselves through lung enhancements.

Humanity versus Robotisation: an Interactive Exhibition that Triggers Contemplation: Photo Gallery
Prototype_handscan.jpg

What did I learn about?

  • Design research: speculative research through 'futuring' techniques, analysing the 'brand' of a city.

  • Prototyping: preparing laser-cutting files, assembling the prototype, electronics (Arduino and Max studio), sound manipulation.

Humanity versus Robotisation: an Interactive Exhibition that Triggers Contemplation: About
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